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2012年8月21日 星期二

Is There Such A Thing As Video Game Addiction?


You may have considered the questions "Is there such thing as a video game addiction?" for either yourself or someone you love. They have been playing for many hours and seem more interested in the game than in what is going on in real life or their school studies.

The quick response is to such a question is "yes a person can become addicted to video games". Although that is a quick answer, it does not explain many of the issues underlying the concerns of video game addiction. Some researchers are already labeling such behavior it as "Internet Addiction Disorder (IAD)". Although some researchers have a name for the phenomena, they do not have definitive data supporting the 'Internet Addiction Disorder' as a diagnosis. The research community is still debating the issue. The psychology field often views the behavior as connected with depressive or anxiety disorders, while downplaying the addiction aspect. Addiction experts look at the addictive behavior pattern and recognize what they see. The body of research that does exist that relates to video gaming has evolved using the criteria for gambling addictions. The two behaviors often share much in common.

Addiction experts know that a person can become addicted to many behaviors. Some behaviors have a higher addictive potential than others. Any behavior that can rapidly change our mood and mental state has a potential for addiction. Since playing video games often includes repetitive behavior routines to the degree that other areas of a persons life are suffering, it shares much in common with other addictions.

One of the factors that makes video games addictive is the action. Many video games have fast action. When action occurs quickly, it functions to reward the person playing the game. Much like gambling addictions the person is stimulated by the action occurring and wants more. Despite all the activity occurring on the screen, the real action is in their head. The person playing devises more ways to create more action. Despite all the activity observed at the control pad, the action going on in their head is even faster and more intensive. There is large scale planning and problem solving going on in their head. Those wanting the action are actually seeking stimulation of those parts of their brain involved in their game play. Each time the brain is stimulated, new brain cell connections are established. Those new connections are actually rewiring their brain and how it processes information. The more action and play, the more new neural connections are made. The person playing the video games is literally rewiring their brain.

If you could hook up a PET scan of a person's brain while they are playing video games, it would become very apparent what parts of the brain are being stimulated. The PET scan would also show the extent of that stimulation. The amount of brain chemicals being released is staggering. The addictionology experts who view 'video game addiction' from this perspective often see little difference in the brain activity of heavy video game users with those of gambling addicts.

Since the neurotransmitters are more powerful than street drugs, the mood change can be very dramatic. In many cases, the problem for the video gamer is more often associated with depressed moods or anxiety, rather than the game play itself. It is suspected that the video gamers are using their play to 'self-medicate' or avoid unpleasant emotional mood states. If you watch a video game addict, you will see the mood altering aspects of video games. The release of the neurotransmitters creates a visible mood change, and change in their thinking. Much like a person can become addiction to a street drug, they do so with their own self-produced chemicals. You will also see the drug/addiction seeking behaviors as well. Instead of "jonesing" for street drugs, they actively seek out video games for their fix. It is not by accident that people refer to World of Warcraft as "World of War Crack".

Unlike street drugs, drug screen will not provide indications of whether or not someone is addicted to video games. The addition of all the lights, sounds and vibrations add to the level of stimulation. With the improvements in 3-D technology, the level of stimulation provided by games has increased. Many gamers seek a total sensory experience. The more potential sources of stimulation the better. This desire for total sensory experience is part of what motivates vibrating controllers, three-dimensional effects and stereophonic sound. They want to 'feel' the experience in as many ways as they can. Rather than the lack of stimulation as found in sensory deprivation tanks, they are seeking stimulation at the opposite end of the sensory spectrum.

The problems arise when the amount of play becomes destructive. When the person neglects hygiene, daily activities, sleep, eating and other self-care, they are well on their way to addiction. Since video games are more acceptable stimulation than gambling or drugs, many addictive personalities often resort to this activity to hide or mask their addictions. Instead of overcoming their previous addiction, they have transferred it to another object. If you watch serious video game players you will see the many mood altering experiences they go through when playing their games.

Does this mean that anyone who plays video games is addicted? The answer to that is "no". What it does mean is that when their activities of daily living are significantly impacted, they are playing too much. Before you assume that someone you know is addicted to video games, you will need to consider the big picture of their functioning. The real problem may be family related, loneliness, depressed mood or anxiety. The gaming is their way of dealing with it. When video gaming is identified as the problem, the underlying issues are often not addressed. It is often easier to blame 'War Craft" or "Grand Theft Auto" as the problem rather than address what makes such games so attractive to the gamer, or what problems they are experiencing.




Jeff Murrah, LPC, LMFT, LCDC is a counselor with experience in dealing with many types of disorders including addictions. He can be contacted through his website at http://www.RestoreTheFamily.com





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

2012年7月1日 星期日

Is There Such A Thing As Video Game Addiction?


You may have considered the questions "Is there such thing as a video game addiction?" for either yourself or someone you love. They have been playing for many hours and seem more interested in the game than in what is going on in real life or their school studies.

The quick response is to such a question is "yes a person can become addicted to video games". Although that is a quick answer, it does not explain many of the issues underlying the concerns of video game addiction. Some researchers are already labeling such behavior it as "Internet Addiction Disorder (IAD)". Although some researchers have a name for the phenomena, they do not have definitive data supporting the 'Internet Addiction Disorder' as a diagnosis. The research community is still debating the issue. The psychology field often views the behavior as connected with depressive or anxiety disorders, while downplaying the addiction aspect. Addiction experts look at the addictive behavior pattern and recognize what they see. The body of research that does exist that relates to video gaming has evolved using the criteria for gambling addictions. The two behaviors often share much in common.

Addiction experts know that a person can become addicted to many behaviors. Some behaviors have a higher addictive potential than others. Any behavior that can rapidly change our mood and mental state has a potential for addiction. Since playing video games often includes repetitive behavior routines to the degree that other areas of a persons life are suffering, it shares much in common with other addictions.

One of the factors that makes video games addictive is the action. Many video games have fast action. When action occurs quickly, it functions to reward the person playing the game. Much like gambling addictions the person is stimulated by the action occurring and wants more. Despite all the activity occurring on the screen, the real action is in their head. The person playing devises more ways to create more action. Despite all the activity observed at the control pad, the action going on in their head is even faster and more intensive. There is large scale planning and problem solving going on in their head. Those wanting the action are actually seeking stimulation of those parts of their brain involved in their game play. Each time the brain is stimulated, new brain cell connections are established. Those new connections are actually rewiring their brain and how it processes information. The more action and play, the more new neural connections are made. The person playing the video games is literally rewiring their brain.

If you could hook up a PET scan of a person's brain while they are playing video games, it would become very apparent what parts of the brain are being stimulated. The PET scan would also show the extent of that stimulation. The amount of brain chemicals being released is staggering. The addictionology experts who view 'video game addiction' from this perspective often see little difference in the brain activity of heavy video game users with those of gambling addicts.

Since the neurotransmitters are more powerful than street drugs, the mood change can be very dramatic. In many cases, the problem for the video gamer is more often associated with depressed moods or anxiety, rather than the game play itself. It is suspected that the video gamers are using their play to 'self-medicate' or avoid unpleasant emotional mood states. If you watch a video game addict, you will see the mood altering aspects of video games. The release of the neurotransmitters creates a visible mood change, and change in their thinking. Much like a person can become addiction to a street drug, they do so with their own self-produced chemicals. You will also see the drug/addiction seeking behaviors as well. Instead of "jonesing" for street drugs, they actively seek out video games for their fix. It is not by accident that people refer to World of Warcraft as "World of War Crack".

Unlike street drugs, drug screen will not provide indications of whether or not someone is addicted to video games. The addition of all the lights, sounds and vibrations add to the level of stimulation. With the improvements in 3-D technology, the level of stimulation provided by games has increased. Many gamers seek a total sensory experience. The more potential sources of stimulation the better. This desire for total sensory experience is part of what motivates vibrating controllers, three-dimensional effects and stereophonic sound. They want to 'feel' the experience in as many ways as they can. Rather than the lack of stimulation as found in sensory deprivation tanks, they are seeking stimulation at the opposite end of the sensory spectrum.

The problems arise when the amount of play becomes destructive. When the person neglects hygiene, daily activities, sleep, eating and other self-care, they are well on their way to addiction. Since video games are more acceptable stimulation than gambling or drugs, many addictive personalities often resort to this activity to hide or mask their addictions. Instead of overcoming their previous addiction, they have transferred it to another object. If you watch serious video game players you will see the many mood altering experiences they go through when playing their games.

Does this mean that anyone who plays video games is addicted? The answer to that is "no". What it does mean is that when their activities of daily living are significantly impacted, they are playing too much. Before you assume that someone you know is addicted to video games, you will need to consider the big picture of their functioning. The real problem may be family related, loneliness, depressed mood or anxiety. The gaming is their way of dealing with it. When video gaming is identified as the problem, the underlying issues are often not addressed. It is often easier to blame 'War Craft" or "Grand Theft Auto" as the problem rather than address what makes such games so attractive to the gamer, or what problems they are experiencing.




Jeff Murrah, LPC, LMFT, LCDC is a counselor with experience in dealing with many types of disorders including addictions. He can be contacted through his website at http://www.RestoreTheFamily.com





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

2012年5月18日 星期五

Is There Such A Thing As Video Game Addiction?


You may have considered the questions "Is there such thing as a video game addiction?" for either yourself or someone you love. They have been playing for many hours and seem more interested in the game than in what is going on in real life or their school studies.

The quick response is to such a question is "yes a person can become addicted to video games". Although that is a quick answer, it does not explain many of the issues underlying the concerns of video game addiction. Some researchers are already labeling such behavior it as "Internet Addiction Disorder (IAD)". Although some researchers have a name for the phenomena, they do not have definitive data supporting the 'Internet Addiction Disorder' as a diagnosis. The research community is still debating the issue. The psychology field often views the behavior as connected with depressive or anxiety disorders, while downplaying the addiction aspect. Addiction experts look at the addictive behavior pattern and recognize what they see. The body of research that does exist that relates to video gaming has evolved using the criteria for gambling addictions. The two behaviors often share much in common.

Addiction experts know that a person can become addicted to many behaviors. Some behaviors have a higher addictive potential than others. Any behavior that can rapidly change our mood and mental state has a potential for addiction. Since playing video games often includes repetitive behavior routines to the degree that other areas of a persons life are suffering, it shares much in common with other addictions.

One of the factors that makes video games addictive is the action. Many video games have fast action. When action occurs quickly, it functions to reward the person playing the game. Much like gambling addictions the person is stimulated by the action occurring and wants more. Despite all the activity occurring on the screen, the real action is in their head. The person playing devises more ways to create more action. Despite all the activity observed at the control pad, the action going on in their head is even faster and more intensive. There is large scale planning and problem solving going on in their head. Those wanting the action are actually seeking stimulation of those parts of their brain involved in their game play. Each time the brain is stimulated, new brain cell connections are established. Those new connections are actually rewiring their brain and how it processes information. The more action and play, the more new neural connections are made. The person playing the video games is literally rewiring their brain.

If you could hook up a PET scan of a person's brain while they are playing video games, it would become very apparent what parts of the brain are being stimulated. The PET scan would also show the extent of that stimulation. The amount of brain chemicals being released is staggering. The addictionology experts who view 'video game addiction' from this perspective often see little difference in the brain activity of heavy video game users with those of gambling addicts.

Since the neurotransmitters are more powerful than street drugs, the mood change can be very dramatic. In many cases, the problem for the video gamer is more often associated with depressed moods or anxiety, rather than the game play itself. It is suspected that the video gamers are using their play to 'self-medicate' or avoid unpleasant emotional mood states. If you watch a video game addict, you will see the mood altering aspects of video games. The release of the neurotransmitters creates a visible mood change, and change in their thinking. Much like a person can become addiction to a street drug, they do so with their own self-produced chemicals. You will also see the drug/addiction seeking behaviors as well. Instead of "jonesing" for street drugs, they actively seek out video games for their fix. It is not by accident that people refer to World of Warcraft as "World of War Crack".

Unlike street drugs, drug screen will not provide indications of whether or not someone is addicted to video games. The addition of all the lights, sounds and vibrations add to the level of stimulation. With the improvements in 3-D technology, the level of stimulation provided by games has increased. Many gamers seek a total sensory experience. The more potential sources of stimulation the better. This desire for total sensory experience is part of what motivates vibrating controllers, three-dimensional effects and stereophonic sound. They want to 'feel' the experience in as many ways as they can. Rather than the lack of stimulation as found in sensory deprivation tanks, they are seeking stimulation at the opposite end of the sensory spectrum.

The problems arise when the amount of play becomes destructive. When the person neglects hygiene, daily activities, sleep, eating and other self-care, they are well on their way to addiction. Since video games are more acceptable stimulation than gambling or drugs, many addictive personalities often resort to this activity to hide or mask their addictions. Instead of overcoming their previous addiction, they have transferred it to another object. If you watch serious video game players you will see the many mood altering experiences they go through when playing their games.

Does this mean that anyone who plays video games is addicted? The answer to that is "no". What it does mean is that when their activities of daily living are significantly impacted, they are playing too much. Before you assume that someone you know is addicted to video games, you will need to consider the big picture of their functioning. The real problem may be family related, loneliness, depressed mood or anxiety. The gaming is their way of dealing with it. When video gaming is identified as the problem, the underlying issues are often not addressed. It is often easier to blame 'War Craft" or "Grand Theft Auto" as the problem rather than address what makes such games so attractive to the gamer, or what problems they are experiencing.




Jeff Murrah, LPC, LMFT, LCDC is a counselor with experience in dealing with many types of disorders including addictions. He can be contacted through his website at http://www.RestoreTheFamily.com





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

2012年5月3日 星期四

Is There Such A Thing As Video Game Addiction?


You may have considered the questions "Is there such thing as a video game addiction?" for either yourself or someone you love. They have been playing for many hours and seem more interested in the game than in what is going on in real life or their school studies.

The quick response is to such a question is "yes a person can become addicted to video games". Although that is a quick answer, it does not explain many of the issues underlying the concerns of video game addiction. Some researchers are already labeling such behavior it as "Internet Addiction Disorder (IAD)". Although some researchers have a name for the phenomena, they do not have definitive data supporting the 'Internet Addiction Disorder' as a diagnosis. The research community is still debating the issue. The psychology field often views the behavior as connected with depressive or anxiety disorders, while downplaying the addiction aspect. Addiction experts look at the addictive behavior pattern and recognize what they see. The body of research that does exist that relates to video gaming has evolved using the criteria for gambling addictions. The two behaviors often share much in common.

Addiction experts know that a person can become addicted to many behaviors. Some behaviors have a higher addictive potential than others. Any behavior that can rapidly change our mood and mental state has a potential for addiction. Since playing video games often includes repetitive behavior routines to the degree that other areas of a persons life are suffering, it shares much in common with other addictions.

One of the factors that makes video games addictive is the action. Many video games have fast action. When action occurs quickly, it functions to reward the person playing the game. Much like gambling addictions the person is stimulated by the action occurring and wants more. Despite all the activity occurring on the screen, the real action is in their head. The person playing devises more ways to create more action. Despite all the activity observed at the control pad, the action going on in their head is even faster and more intensive. There is large scale planning and problem solving going on in their head. Those wanting the action are actually seeking stimulation of those parts of their brain involved in their game play. Each time the brain is stimulated, new brain cell connections are established. Those new connections are actually rewiring their brain and how it processes information. The more action and play, the more new neural connections are made. The person playing the video games is literally rewiring their brain.

If you could hook up a PET scan of a person's brain while they are playing video games, it would become very apparent what parts of the brain are being stimulated. The PET scan would also show the extent of that stimulation. The amount of brain chemicals being released is staggering. The addictionology experts who view 'video game addiction' from this perspective often see little difference in the brain activity of heavy video game users with those of gambling addicts.

Since the neurotransmitters are more powerful than street drugs, the mood change can be very dramatic. In many cases, the problem for the video gamer is more often associated with depressed moods or anxiety, rather than the game play itself. It is suspected that the video gamers are using their play to 'self-medicate' or avoid unpleasant emotional mood states. If you watch a video game addict, you will see the mood altering aspects of video games. The release of the neurotransmitters creates a visible mood change, and change in their thinking. Much like a person can become addiction to a street drug, they do so with their own self-produced chemicals. You will also see the drug/addiction seeking behaviors as well. Instead of "jonesing" for street drugs, they actively seek out video games for their fix. It is not by accident that people refer to World of Warcraft as "World of War Crack".

Unlike street drugs, drug screen will not provide indications of whether or not someone is addicted to video games. The addition of all the lights, sounds and vibrations add to the level of stimulation. With the improvements in 3-D technology, the level of stimulation provided by games has increased. Many gamers seek a total sensory experience. The more potential sources of stimulation the better. This desire for total sensory experience is part of what motivates vibrating controllers, three-dimensional effects and stereophonic sound. They want to 'feel' the experience in as many ways as they can. Rather than the lack of stimulation as found in sensory deprivation tanks, they are seeking stimulation at the opposite end of the sensory spectrum.

The problems arise when the amount of play becomes destructive. When the person neglects hygiene, daily activities, sleep, eating and other self-care, they are well on their way to addiction. Since video games are more acceptable stimulation than gambling or drugs, many addictive personalities often resort to this activity to hide or mask their addictions. Instead of overcoming their previous addiction, they have transferred it to another object. If you watch serious video game players you will see the many mood altering experiences they go through when playing their games.

Does this mean that anyone who plays video games is addicted? The answer to that is "no". What it does mean is that when their activities of daily living are significantly impacted, they are playing too much. Before you assume that someone you know is addicted to video games, you will need to consider the big picture of their functioning. The real problem may be family related, loneliness, depressed mood or anxiety. The gaming is their way of dealing with it. When video gaming is identified as the problem, the underlying issues are often not addressed. It is often easier to blame 'War Craft" or "Grand Theft Auto" as the problem rather than address what makes such games so attractive to the gamer, or what problems they are experiencing.




Jeff Murrah, LPC, LMFT, LCDC is a counselor with experience in dealing with many types of disorders including addictions. He can be contacted through his website at http://www.RestoreTheFamily.com





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

2012年1月27日 星期五

Aphrodite's Wound - Women & Sex Addiction


Aphrodite's story begins with a violent birth with absent parents and a castrated father. We can conjecture that her violent birth contributed to her cruelty and vindictiveness in which she used her beauty as a channel for her aggression. In her compulsive search to transcend the pain of her aloneness, she seeks pleasure and beauty through a sensory driven reality devoid of morality. We could say that Aphrodite, like all of us, was expelled from the paradisical harmony of the womb/ocean and into a world where she is left to face the difficult and frightening realization of her aloneness. Because she is 'orphaned' she has been deprived of an early primary bond. Such an absence is the great hidden crippler of the soul.

Like Aphrodite, through birth, each individual is expelled from the paradisical harmony of the womb into a world in which she has no apparent place. Thus, the central feature of the human condition is that once born each individual is fundamentally alone. The slowly dawning realization of this separateness is the salient dimension of the development of human consciousness. This realization is difficult and frighting.

When our early attachments to our primary caregivers are empty, intrusive, dangerous, chaotic, exploitative, we resort to infantile fantasies for solace and imagined safety. This helps us deflect from the unbearable void of being totally alone and helpless. The child blames herself for her parents inability to love, and when the stiletto of blame and shame hits the soul, the child loses her connection with the source of life, and experiences a terrifying isolation and a fear of being swallowed up by emptiness; a fear of dying. Aphrodite, in her unconscious desire to create or mend the primary bond, turns to sex.

Those who in cynical despair about ever having emotional intimacy with anyone, resign themselves to fleeting pleasure or even pain with anyone, as there is some contact, some recognition. Here Aphrodite's wound festers, and just as she cannot return to the ocean, we cannot return to the womb. Like her, we are challenged to heal the shame, the self-loathing, the punishment of the body, which dulls the instincts and sensuality and sexuality, through love. As Plato said, it is only love, which unites the split in the self.

Aphrodite's search for love manifests as sexual compulsiveness and abuse of power. She misuses her sexuality to find love. This leads to shame and self-loathing, in which the body/self gets punished (eating disorders, addictive disorders) and becomes her enemy. She fears her body, her instincts, physical needs and desires. The instincts are dulled along with sexuality and sensuality. We feel sinful. Sex is merely a vehicle for the desperate attempt to reach another person. More basic interpersonal needs have become sexualized. In cynical despair about ever having emotional intimacy with anyone, fleeting pleasure or even pain with anyone will do, as there is some contact, some recognition.

When we blame ourselves for something we regret we stay locked into it. We remain fixated and stuck in a state of helplessness and shame. To forgive the self is the ultimate step in healing. It means to see ourselves with compassion, to understand why we did what we did and separate our basic essence from the mistake that was made. Forgiveness is the redemptive action of the heart. Forgiveness is an organic process and cannot be forced against its own time, but with this intention perhaps we can encourage it.

Aphrodite is challenged to actualize wholeness through her search for love and sexual expression. In her process of healing and forgiveness, she integrates archetypal polarities as she evolves from her sensory driven reality for pleasure and beauty (in her compulsive search to transcend her pain), which makes her oblivious to the pain she causes, to examining her feelings and instincts, thus allowing for wisdom and maturation. She takes us from human love to spiritual love and back again, and in so doing she discovers a conscious expansion of self, bound to her own instincts and in which the mind/body split is healed.




Rev. Sheri Heller, LCSW is a New York Psychotherapist (NYC), addiction specialist, Ericksonian hypnotist, and interfaith minister in private practice. Rev. Heller incorporates a traditional psychodynamic approach to her sessions and draws on diverse spiritual and creative vehicles to facilitate the healing process. For more information about Rev. Heller's services please visit her website at SheriTherapist.com





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