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2012年8月21日 星期二

Is There Such A Thing As Video Game Addiction?


You may have considered the questions "Is there such thing as a video game addiction?" for either yourself or someone you love. They have been playing for many hours and seem more interested in the game than in what is going on in real life or their school studies.

The quick response is to such a question is "yes a person can become addicted to video games". Although that is a quick answer, it does not explain many of the issues underlying the concerns of video game addiction. Some researchers are already labeling such behavior it as "Internet Addiction Disorder (IAD)". Although some researchers have a name for the phenomena, they do not have definitive data supporting the 'Internet Addiction Disorder' as a diagnosis. The research community is still debating the issue. The psychology field often views the behavior as connected with depressive or anxiety disorders, while downplaying the addiction aspect. Addiction experts look at the addictive behavior pattern and recognize what they see. The body of research that does exist that relates to video gaming has evolved using the criteria for gambling addictions. The two behaviors often share much in common.

Addiction experts know that a person can become addicted to many behaviors. Some behaviors have a higher addictive potential than others. Any behavior that can rapidly change our mood and mental state has a potential for addiction. Since playing video games often includes repetitive behavior routines to the degree that other areas of a persons life are suffering, it shares much in common with other addictions.

One of the factors that makes video games addictive is the action. Many video games have fast action. When action occurs quickly, it functions to reward the person playing the game. Much like gambling addictions the person is stimulated by the action occurring and wants more. Despite all the activity occurring on the screen, the real action is in their head. The person playing devises more ways to create more action. Despite all the activity observed at the control pad, the action going on in their head is even faster and more intensive. There is large scale planning and problem solving going on in their head. Those wanting the action are actually seeking stimulation of those parts of their brain involved in their game play. Each time the brain is stimulated, new brain cell connections are established. Those new connections are actually rewiring their brain and how it processes information. The more action and play, the more new neural connections are made. The person playing the video games is literally rewiring their brain.

If you could hook up a PET scan of a person's brain while they are playing video games, it would become very apparent what parts of the brain are being stimulated. The PET scan would also show the extent of that stimulation. The amount of brain chemicals being released is staggering. The addictionology experts who view 'video game addiction' from this perspective often see little difference in the brain activity of heavy video game users with those of gambling addicts.

Since the neurotransmitters are more powerful than street drugs, the mood change can be very dramatic. In many cases, the problem for the video gamer is more often associated with depressed moods or anxiety, rather than the game play itself. It is suspected that the video gamers are using their play to 'self-medicate' or avoid unpleasant emotional mood states. If you watch a video game addict, you will see the mood altering aspects of video games. The release of the neurotransmitters creates a visible mood change, and change in their thinking. Much like a person can become addiction to a street drug, they do so with their own self-produced chemicals. You will also see the drug/addiction seeking behaviors as well. Instead of "jonesing" for street drugs, they actively seek out video games for their fix. It is not by accident that people refer to World of Warcraft as "World of War Crack".

Unlike street drugs, drug screen will not provide indications of whether or not someone is addicted to video games. The addition of all the lights, sounds and vibrations add to the level of stimulation. With the improvements in 3-D technology, the level of stimulation provided by games has increased. Many gamers seek a total sensory experience. The more potential sources of stimulation the better. This desire for total sensory experience is part of what motivates vibrating controllers, three-dimensional effects and stereophonic sound. They want to 'feel' the experience in as many ways as they can. Rather than the lack of stimulation as found in sensory deprivation tanks, they are seeking stimulation at the opposite end of the sensory spectrum.

The problems arise when the amount of play becomes destructive. When the person neglects hygiene, daily activities, sleep, eating and other self-care, they are well on their way to addiction. Since video games are more acceptable stimulation than gambling or drugs, many addictive personalities often resort to this activity to hide or mask their addictions. Instead of overcoming their previous addiction, they have transferred it to another object. If you watch serious video game players you will see the many mood altering experiences they go through when playing their games.

Does this mean that anyone who plays video games is addicted? The answer to that is "no". What it does mean is that when their activities of daily living are significantly impacted, they are playing too much. Before you assume that someone you know is addicted to video games, you will need to consider the big picture of their functioning. The real problem may be family related, loneliness, depressed mood or anxiety. The gaming is their way of dealing with it. When video gaming is identified as the problem, the underlying issues are often not addressed. It is often easier to blame 'War Craft" or "Grand Theft Auto" as the problem rather than address what makes such games so attractive to the gamer, or what problems they are experiencing.




Jeff Murrah, LPC, LMFT, LCDC is a counselor with experience in dealing with many types of disorders including addictions. He can be contacted through his website at http://www.RestoreTheFamily.com





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2012年7月1日 星期日

Is There Such A Thing As Video Game Addiction?


You may have considered the questions "Is there such thing as a video game addiction?" for either yourself or someone you love. They have been playing for many hours and seem more interested in the game than in what is going on in real life or their school studies.

The quick response is to such a question is "yes a person can become addicted to video games". Although that is a quick answer, it does not explain many of the issues underlying the concerns of video game addiction. Some researchers are already labeling such behavior it as "Internet Addiction Disorder (IAD)". Although some researchers have a name for the phenomena, they do not have definitive data supporting the 'Internet Addiction Disorder' as a diagnosis. The research community is still debating the issue. The psychology field often views the behavior as connected with depressive or anxiety disorders, while downplaying the addiction aspect. Addiction experts look at the addictive behavior pattern and recognize what they see. The body of research that does exist that relates to video gaming has evolved using the criteria for gambling addictions. The two behaviors often share much in common.

Addiction experts know that a person can become addicted to many behaviors. Some behaviors have a higher addictive potential than others. Any behavior that can rapidly change our mood and mental state has a potential for addiction. Since playing video games often includes repetitive behavior routines to the degree that other areas of a persons life are suffering, it shares much in common with other addictions.

One of the factors that makes video games addictive is the action. Many video games have fast action. When action occurs quickly, it functions to reward the person playing the game. Much like gambling addictions the person is stimulated by the action occurring and wants more. Despite all the activity occurring on the screen, the real action is in their head. The person playing devises more ways to create more action. Despite all the activity observed at the control pad, the action going on in their head is even faster and more intensive. There is large scale planning and problem solving going on in their head. Those wanting the action are actually seeking stimulation of those parts of their brain involved in their game play. Each time the brain is stimulated, new brain cell connections are established. Those new connections are actually rewiring their brain and how it processes information. The more action and play, the more new neural connections are made. The person playing the video games is literally rewiring their brain.

If you could hook up a PET scan of a person's brain while they are playing video games, it would become very apparent what parts of the brain are being stimulated. The PET scan would also show the extent of that stimulation. The amount of brain chemicals being released is staggering. The addictionology experts who view 'video game addiction' from this perspective often see little difference in the brain activity of heavy video game users with those of gambling addicts.

Since the neurotransmitters are more powerful than street drugs, the mood change can be very dramatic. In many cases, the problem for the video gamer is more often associated with depressed moods or anxiety, rather than the game play itself. It is suspected that the video gamers are using their play to 'self-medicate' or avoid unpleasant emotional mood states. If you watch a video game addict, you will see the mood altering aspects of video games. The release of the neurotransmitters creates a visible mood change, and change in their thinking. Much like a person can become addiction to a street drug, they do so with their own self-produced chemicals. You will also see the drug/addiction seeking behaviors as well. Instead of "jonesing" for street drugs, they actively seek out video games for their fix. It is not by accident that people refer to World of Warcraft as "World of War Crack".

Unlike street drugs, drug screen will not provide indications of whether or not someone is addicted to video games. The addition of all the lights, sounds and vibrations add to the level of stimulation. With the improvements in 3-D technology, the level of stimulation provided by games has increased. Many gamers seek a total sensory experience. The more potential sources of stimulation the better. This desire for total sensory experience is part of what motivates vibrating controllers, three-dimensional effects and stereophonic sound. They want to 'feel' the experience in as many ways as they can. Rather than the lack of stimulation as found in sensory deprivation tanks, they are seeking stimulation at the opposite end of the sensory spectrum.

The problems arise when the amount of play becomes destructive. When the person neglects hygiene, daily activities, sleep, eating and other self-care, they are well on their way to addiction. Since video games are more acceptable stimulation than gambling or drugs, many addictive personalities often resort to this activity to hide or mask their addictions. Instead of overcoming their previous addiction, they have transferred it to another object. If you watch serious video game players you will see the many mood altering experiences they go through when playing their games.

Does this mean that anyone who plays video games is addicted? The answer to that is "no". What it does mean is that when their activities of daily living are significantly impacted, they are playing too much. Before you assume that someone you know is addicted to video games, you will need to consider the big picture of their functioning. The real problem may be family related, loneliness, depressed mood or anxiety. The gaming is their way of dealing with it. When video gaming is identified as the problem, the underlying issues are often not addressed. It is often easier to blame 'War Craft" or "Grand Theft Auto" as the problem rather than address what makes such games so attractive to the gamer, or what problems they are experiencing.




Jeff Murrah, LPC, LMFT, LCDC is a counselor with experience in dealing with many types of disorders including addictions. He can be contacted through his website at http://www.RestoreTheFamily.com





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

2012年5月18日 星期五

Is There Such A Thing As Video Game Addiction?


You may have considered the questions "Is there such thing as a video game addiction?" for either yourself or someone you love. They have been playing for many hours and seem more interested in the game than in what is going on in real life or their school studies.

The quick response is to such a question is "yes a person can become addicted to video games". Although that is a quick answer, it does not explain many of the issues underlying the concerns of video game addiction. Some researchers are already labeling such behavior it as "Internet Addiction Disorder (IAD)". Although some researchers have a name for the phenomena, they do not have definitive data supporting the 'Internet Addiction Disorder' as a diagnosis. The research community is still debating the issue. The psychology field often views the behavior as connected with depressive or anxiety disorders, while downplaying the addiction aspect. Addiction experts look at the addictive behavior pattern and recognize what they see. The body of research that does exist that relates to video gaming has evolved using the criteria for gambling addictions. The two behaviors often share much in common.

Addiction experts know that a person can become addicted to many behaviors. Some behaviors have a higher addictive potential than others. Any behavior that can rapidly change our mood and mental state has a potential for addiction. Since playing video games often includes repetitive behavior routines to the degree that other areas of a persons life are suffering, it shares much in common with other addictions.

One of the factors that makes video games addictive is the action. Many video games have fast action. When action occurs quickly, it functions to reward the person playing the game. Much like gambling addictions the person is stimulated by the action occurring and wants more. Despite all the activity occurring on the screen, the real action is in their head. The person playing devises more ways to create more action. Despite all the activity observed at the control pad, the action going on in their head is even faster and more intensive. There is large scale planning and problem solving going on in their head. Those wanting the action are actually seeking stimulation of those parts of their brain involved in their game play. Each time the brain is stimulated, new brain cell connections are established. Those new connections are actually rewiring their brain and how it processes information. The more action and play, the more new neural connections are made. The person playing the video games is literally rewiring their brain.

If you could hook up a PET scan of a person's brain while they are playing video games, it would become very apparent what parts of the brain are being stimulated. The PET scan would also show the extent of that stimulation. The amount of brain chemicals being released is staggering. The addictionology experts who view 'video game addiction' from this perspective often see little difference in the brain activity of heavy video game users with those of gambling addicts.

Since the neurotransmitters are more powerful than street drugs, the mood change can be very dramatic. In many cases, the problem for the video gamer is more often associated with depressed moods or anxiety, rather than the game play itself. It is suspected that the video gamers are using their play to 'self-medicate' or avoid unpleasant emotional mood states. If you watch a video game addict, you will see the mood altering aspects of video games. The release of the neurotransmitters creates a visible mood change, and change in their thinking. Much like a person can become addiction to a street drug, they do so with their own self-produced chemicals. You will also see the drug/addiction seeking behaviors as well. Instead of "jonesing" for street drugs, they actively seek out video games for their fix. It is not by accident that people refer to World of Warcraft as "World of War Crack".

Unlike street drugs, drug screen will not provide indications of whether or not someone is addicted to video games. The addition of all the lights, sounds and vibrations add to the level of stimulation. With the improvements in 3-D technology, the level of stimulation provided by games has increased. Many gamers seek a total sensory experience. The more potential sources of stimulation the better. This desire for total sensory experience is part of what motivates vibrating controllers, three-dimensional effects and stereophonic sound. They want to 'feel' the experience in as many ways as they can. Rather than the lack of stimulation as found in sensory deprivation tanks, they are seeking stimulation at the opposite end of the sensory spectrum.

The problems arise when the amount of play becomes destructive. When the person neglects hygiene, daily activities, sleep, eating and other self-care, they are well on their way to addiction. Since video games are more acceptable stimulation than gambling or drugs, many addictive personalities often resort to this activity to hide or mask their addictions. Instead of overcoming their previous addiction, they have transferred it to another object. If you watch serious video game players you will see the many mood altering experiences they go through when playing their games.

Does this mean that anyone who plays video games is addicted? The answer to that is "no". What it does mean is that when their activities of daily living are significantly impacted, they are playing too much. Before you assume that someone you know is addicted to video games, you will need to consider the big picture of their functioning. The real problem may be family related, loneliness, depressed mood or anxiety. The gaming is their way of dealing with it. When video gaming is identified as the problem, the underlying issues are often not addressed. It is often easier to blame 'War Craft" or "Grand Theft Auto" as the problem rather than address what makes such games so attractive to the gamer, or what problems they are experiencing.




Jeff Murrah, LPC, LMFT, LCDC is a counselor with experience in dealing with many types of disorders including addictions. He can be contacted through his website at http://www.RestoreTheFamily.com





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

2012年5月3日 星期四

Is There Such A Thing As Video Game Addiction?


You may have considered the questions "Is there such thing as a video game addiction?" for either yourself or someone you love. They have been playing for many hours and seem more interested in the game than in what is going on in real life or their school studies.

The quick response is to such a question is "yes a person can become addicted to video games". Although that is a quick answer, it does not explain many of the issues underlying the concerns of video game addiction. Some researchers are already labeling such behavior it as "Internet Addiction Disorder (IAD)". Although some researchers have a name for the phenomena, they do not have definitive data supporting the 'Internet Addiction Disorder' as a diagnosis. The research community is still debating the issue. The psychology field often views the behavior as connected with depressive or anxiety disorders, while downplaying the addiction aspect. Addiction experts look at the addictive behavior pattern and recognize what they see. The body of research that does exist that relates to video gaming has evolved using the criteria for gambling addictions. The two behaviors often share much in common.

Addiction experts know that a person can become addicted to many behaviors. Some behaviors have a higher addictive potential than others. Any behavior that can rapidly change our mood and mental state has a potential for addiction. Since playing video games often includes repetitive behavior routines to the degree that other areas of a persons life are suffering, it shares much in common with other addictions.

One of the factors that makes video games addictive is the action. Many video games have fast action. When action occurs quickly, it functions to reward the person playing the game. Much like gambling addictions the person is stimulated by the action occurring and wants more. Despite all the activity occurring on the screen, the real action is in their head. The person playing devises more ways to create more action. Despite all the activity observed at the control pad, the action going on in their head is even faster and more intensive. There is large scale planning and problem solving going on in their head. Those wanting the action are actually seeking stimulation of those parts of their brain involved in their game play. Each time the brain is stimulated, new brain cell connections are established. Those new connections are actually rewiring their brain and how it processes information. The more action and play, the more new neural connections are made. The person playing the video games is literally rewiring their brain.

If you could hook up a PET scan of a person's brain while they are playing video games, it would become very apparent what parts of the brain are being stimulated. The PET scan would also show the extent of that stimulation. The amount of brain chemicals being released is staggering. The addictionology experts who view 'video game addiction' from this perspective often see little difference in the brain activity of heavy video game users with those of gambling addicts.

Since the neurotransmitters are more powerful than street drugs, the mood change can be very dramatic. In many cases, the problem for the video gamer is more often associated with depressed moods or anxiety, rather than the game play itself. It is suspected that the video gamers are using their play to 'self-medicate' or avoid unpleasant emotional mood states. If you watch a video game addict, you will see the mood altering aspects of video games. The release of the neurotransmitters creates a visible mood change, and change in their thinking. Much like a person can become addiction to a street drug, they do so with their own self-produced chemicals. You will also see the drug/addiction seeking behaviors as well. Instead of "jonesing" for street drugs, they actively seek out video games for their fix. It is not by accident that people refer to World of Warcraft as "World of War Crack".

Unlike street drugs, drug screen will not provide indications of whether or not someone is addicted to video games. The addition of all the lights, sounds and vibrations add to the level of stimulation. With the improvements in 3-D technology, the level of stimulation provided by games has increased. Many gamers seek a total sensory experience. The more potential sources of stimulation the better. This desire for total sensory experience is part of what motivates vibrating controllers, three-dimensional effects and stereophonic sound. They want to 'feel' the experience in as many ways as they can. Rather than the lack of stimulation as found in sensory deprivation tanks, they are seeking stimulation at the opposite end of the sensory spectrum.

The problems arise when the amount of play becomes destructive. When the person neglects hygiene, daily activities, sleep, eating and other self-care, they are well on their way to addiction. Since video games are more acceptable stimulation than gambling or drugs, many addictive personalities often resort to this activity to hide or mask their addictions. Instead of overcoming their previous addiction, they have transferred it to another object. If you watch serious video game players you will see the many mood altering experiences they go through when playing their games.

Does this mean that anyone who plays video games is addicted? The answer to that is "no". What it does mean is that when their activities of daily living are significantly impacted, they are playing too much. Before you assume that someone you know is addicted to video games, you will need to consider the big picture of their functioning. The real problem may be family related, loneliness, depressed mood or anxiety. The gaming is their way of dealing with it. When video gaming is identified as the problem, the underlying issues are often not addressed. It is often easier to blame 'War Craft" or "Grand Theft Auto" as the problem rather than address what makes such games so attractive to the gamer, or what problems they are experiencing.




Jeff Murrah, LPC, LMFT, LCDC is a counselor with experience in dealing with many types of disorders including addictions. He can be contacted through his website at http://www.RestoreTheFamily.com





This post was made using the Auto Blogging Software from WebMagnates.org This line will not appear when posts are made after activating the software to full version.

2012年3月14日 星期三

Are There Useful Self-Help Treatments for Depression? A Review of the Evidence


Depression is a mental illness that is common and can affect anyone. Depressed people experience a low mood or disinterest in life, as well as trouble sleeping and concentrating, overwhelming fatigue, and feeling suicidal and worthless. Recommended treatments for depression include antidepressants and psychotherapy. The most common type of antidepressants are selective serotonin reuptake inhibitors, which work well for moderate to severe depression. Different types of psychotherapy include cognitive behavior therapy, problem solving therapy, and interpersonal therapy. However, many people self-treat their depression with techniques that often don't involve a professional. Self-help treatments are often preferred as an initial option when symptoms are still mild.

There are many self-help treatments that have been suggested as helpful for depression. These include different herbal remedies, dietary supplements, changes to diet and lifestyle, psychological techniques, and physical or sensory techniques. Yet are they likely to work for you, or are they a waste of effort, time and money? Scientific research can provide guidance about what treatments are likely to be helpful, and which should be left on the shelf. It's possible that treatments that have personal testimonials may work for you even if they haven't been researched thoroughly. However, you can be much more confident that treatments will work for you if they have shown effectiveness for a group of people in a scientific study. Scientific studies can show that treatments are effective regardless of whether people improve naturally with time, or expect to improve. This article will give an overview of what self-help treatments are effective for depression as shown by scientific research. Only evidence from high quality studies (randomized controlled trials) will be examined.

Helpful treatments

Bibliotherapy

Bibliotherapy is another name for self-help books. The helpful ones use cognitive behaviour therapy to change thinking and behaviour patterns. Several studies suggest it is helpful for depression. However, it may require a lot of motivation to persist with the treatment to see benefits.

Computerized cognitive behaviour therapy

This is similar to bibliotherapy but uses the internet or a computer program instead of a book. Several studies suggest it is helpful for depression. However, it may require a lot of motivation to persist with the treatment to see benefits.

Distraction

Thinking about or visualizing pleasant or neutral thoughts (e.g. the shape of the African continent) may help improve depressed mood temporarily. Studies show that it is better than sitting quietly. It may help if you often think about why you are depressed and the negative outcomes from depression.

Exercise

There is good evidence that exercise is helpful for depression. It is not clear whether aerobic exercise (e.g. running) is better than anaerobic exercise (e.g. weights). The amount needed to be beneficial is also unclear.

Light therapy

Light therapy uses a device to expose the eyes to very bright light for a period of time each day. The evidence is strong for winter depression (or seasonal affective disorder). It may also have a small benefit for non-winter depression.

Pleasant activities

Systematically doing more of the activities you usually enjoy is likely to be helpful. Studies with supervision by professionals show it helpful for depression. However, it may be less helpful when done on your own.

Relaxation training

Progressive muscle relaxation is learning to relax by tensing and relaxing specific muscle group. It can be self-taught from books or audio instructions. Several studies show it is helpful for depression, though less helpful than psychotherapy.

S-adenosylmethione

S-Adenosylmethionine is a compound that is made in the body and is available as a supplement. It is involved in many biochemical reactions. It also helps make serotonin, a brain chemical targeted by antidepressants. Studies generally show it is helpful for depression. However, the dosage required is unclear.

Sleep deprivation

Sleep deprivation is staying awake for the whole night or restricting sleep to part of the night. Studies show that many people find it temporarily improves depression. However, the effect disappears once sleep is resumed.

St John's wort

St John's wort is a traditional herbal remedy for depression. It is available as a supplement. Studies consistently show that it is better than a placebo for mild depression. Be aware that herbal supplements are not usually well regulated, and that brands may differ in their effectiveness. It also interacts with some medications, so check with your doctor before using.

Promising treatments

These treatments show promising evidence, but more studies are needed to be sure.

Autogenic training

Autogenic training is the regular practice of simple mental exercises in body awareness for relaxation. One study showed encouraging results.

Borage

Borage is a herb traditionally used in Iranian medicine. Its flowers can be used in herbal teas. One study found it was better than placebo for depression, but more studies are needed to be sure.

Carnitine

Carnitine is a nutrient produced by the body and is available as a supplement. Carnitine has been tested in 3 studies for a mild form of depression called dysthymia. Promising results were shown for older adults.

Massage

Massage by trained therapists has promising evidence for depression.

Negative Air ionization

A negative air ionizer is a device that uses high voltage to electrically charge air particles. One study showed it helpful for winter depression (seasonal affective disorder).

Saffron

Saffron is a spice made from the Crocus sativus flower. It is used in Persian traditional medicine. Several studies show that saffron is a promising treatment for depression.

Yoga

Yoga exercises the mind and body through physical postures, breathing techniques and meditation. Initial evidence suggests it may be helpful for depression.

There are many other self-help treatments, but these were not reviewed because they have not been studied in good quality studies.

Content adapted from Morgan AJ, Jorm AF: Self-help interventions for depressive disorders and depressive symptoms: A systematic review. Annals of General Psychiatry 2008, 7:13.




Amy Morgan is a PhD candidate from the University of Melbourne, Australia. She has published 20 peer-reviewed papers in mental health and is the creator of Mood Memos http://www.moodmemos.com. Mood Memos are free emails with info and advice to help improve mild depression symptoms. Visit the website today to start receiving Mood Memos.





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